Commands and permissions
In-game moderation tools, chat alert controls, false-flag reporting, and LuckPerms nodes.
Commands
All in-game staff commands require epsilon.command (granted to operators by default), except /epsilon alerts and /epsilon falseflag which only need epsilon.alerts.
| Command | Default | What it does |
|---|---|---|
/epsilon | op | Lists available subcommands and permissions. |
/epsilon info | op | Shows the active plugin version, staged updates, and Cloud status. |
/epsilon link | op (console) | Prints a one-time link to claim this server in your web dashboard. |
/epsilon playerinfo [player] | op | Opens an in-game inspector to view client details, clear mitigations, teleport, kick, or ban. |
/epsilon alerts | op | Turns chat alert messages on or off for yourself, saved across restarts. |
/epsilon falseflag <player> [note] | op | Sends up to eight recent sessions of that player for review. You can also click any chat alert line to open the report dialog. |
Permissions
| Permission | Default | Effect |
|---|---|---|
epsilon.command | op | Grants access to /epsilon and inspection commands. |
epsilon.alerts | op | Receives one-line staff alerts when Epsilon corrects, cancels, or punishes a player, and unlocks false-flag reporting. |
epsilon.updates | op | Notifies you in game when a new plugin release is ready for the next restart. |
epsilon.nopunish | false | Keeps modeling the player and sending alerts, without applying corrections, hits cancellations, kicks, or bans. |
epsilon.exempt | false | Skips both punishments and staff alerts for this player. Applies within one second when granted or removed in LuckPerms. |
Reporting a false flag
Whenever an alert line appears in chat, staff can click it directly to add a short note on what the player was doing. Clicking submits the exact flagged session to Epsilon Cloud for replay so false positives can be fixed permanently in the model.