Plans and limits
Clear capacity-based pricing with full detection parity on every paid Cloud plan.
Free plugin and Epsilon Cloud
Every paid Cloud tier includes the exact same detection models, mitigations, and dashboard features. You never pay extra to unlock checks; capacity simply scales with the concurrent watched players across your linked servers. Taxes are included in the listed price (billed in USD or EUR at checkout).
| Plan | Price | Concurrent watched players | Includes |
|---|---|---|---|
| Epsilon | Free | Unlimited on your CPU | Local vanilla simulation, movement, reach, inventory, and packet checks; momentum corrections and silent combat mitigations; staff alerts; live web dashboard & moderation; auto-updates. |
| Cloud · 100 | $9.99 / month | Up to 100 | All local & dashboard features plus combat aim ML, artificial latency detection, off-server execution, and live check rollouts. |
| Cloud · 300 | $24.99 / month | Up to 300 | Identical Cloud checks, mitigations, and multi-node dashboard for growing communities. |
| Cloud · 1,000 | $49.99 / month | Up to 1,000 | Identical Cloud checks, mitigations, and multi-node dashboard for larger networks. |
| Cloud · 1,000+ | Custom | Custom capacity | Tailored worker capacity and direct engineering support. |
How watched players are counted
- Pooled across your account. If you run three 40-player Paper servers behind Velocity, that counts as 120 concurrent players total, not three separate licenses.
- Only watched Java players count. Recognized Bedrock players (via Geyser/Floodgate) and staff with epsilon.exempt are excluded from your watched player count.
- Traffic spikes fail safe. During an unexpected player surge above your plan limit, connected sessions stay protected in the Cloud while additional joins continue receiving full local plugin protection.